Poker Card Combinations: Hand Chart 1-10

If you misjudge your hands, you will lose chips faster than you think in poker. Below you get the complete set: poker card combinations from highest to lowest, clear examples and tie-breaking rules. This is material worth returning to before your first session of Texas Hold'em, Omaha or classic poker.

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Online poker in Ireland and Europe is going strong, and the popularity of live games and dealer tables is growing as players want "casino-like" excitement. At the same time, many people start with slot machines and only later try poker because they associate it with greater control and strategy. The question is: do you really recognize all the hands and know when "two pair" beats "pair" and when the kicker makes the difference?

Poker card combinations: table of hands 1-10

The second thing: many mistakes are not due to lack of strategy, but to chaos on the table. Community cards, fast pace of dealing, pressure. That's when a simple table and a few rules for comparing hands make a huge difference. If you want to combine learning with practice, see also our materials about casino games in the casino games section and an overview of brands in casino reviews.

At the end, we add a short list of steps to remember and an FAQ. And if you play with a bonus (freerolls, promotions, deposit bonuses), it is also worth keeping in mind the turnover rules and limits, which we describe in the casino bonuses section.

Full table: poker hands from the highest to the lowest

Below you have the "full table" of layouts. In practice, the same hierarchy applies in Texas Hold'em and Omaha. The difference is in how you build a five-card hand (in Omaha you have to use exactly two hole cards and three community cards).

PlaceHandDescriptionExample
1Royal FlushA, K, Q, J, 10 in one suitA♠ K♠ Q♠ J♠ 10♠
2Poker (Straight Flush)Five consecutive cards of one suit9♦ 8♦ 7♦ 6♦ 5♦
3Four of a Kind)Four cards of the same rank + kickerK♣ K♦ K♥ K♠ + 3♣
4Full (Full House)Three of a Kind + pairQ♠ Q♦ Q♥ + 7♣ 7♦
5FlushFive cards in one suit, out of orderA♥ J♥ 9♥ 6♥ 2♥
6Straight (Straight)Five consecutive cards, different suits10♣ 9♦ 8♠ 7♥ 6♣
7Three of a KindThree cards of the same value + two kickers8♣ 8♦ 8♥ + A♠ 5♦
8Two PairTwo different pairs + kickerJ♠ J♦ + 4♣ 4♥ + K♦
9One PairOne pair + three kickersA♣ A♦ + Q♠ 9♥ 3♦
10High CardNo hands above, the highest card countsA♠ J♦ 9♣ 6♥ 2♦

If you play in the "live casino" mode, where in addition to poker you also have other table games, this table will also be useful for quickly comparing hands when the table is noisy and everything is happening quickly. If necessary, return to , where you also have brand comparisons and safety basics.

See also Casino for Beginners - Expert Guide

How to compare hands: who wins in a tie?

What distinguishes a "comprehensive" player from a beginner is the understanding of draws. In poker, two people often have the same type of hand (e.g. two pairs), and only the comparison of the value of the cards in the hand and the kickers wins.

  • You always count the best hand of five cards. Even if in Hold'em you have 7 cards to choose from (2 your own + 5 common), you end up comparing 5-card hands.
  • Compare the value of the hand first, then the highest components. E.g. Full: three of a kind first, then a pair.
  • The kicker is important when the hand is "the same". For example, a pair of aces with a kicker king beats a pair of aces with a kicker queen.

Let's assume that the table is: A♠ A♦ 9♣ 7♥ 2♦. Player 1 has K♣ 3♣, player 2 has Q♣ J♣. They both have pocket aces, but player 1 wins because he has the higher kicker (K ​​beats Q). This is exactly the type of hand where players lose money if they don't understand the kicker.

1) Royal Flush

The highest possible hand. In practice, it is rare, but it is worth knowing because it is sometimes confused with "straight flush". A royal flush is always A-K-Q-J-10 in one suit.

  • Draw: Theoretically possible (on the table), then the pot is split.
  • Practical tip: If you see 10-J-Q-K on the board in one suit, suddenly "any ace" in that suit becomes extremely strong.

2) Poker (Straight Flush)

Five cards in a row of one suit. The higher the top card in the sequence, the better. The highest straight flush is a royal flush, but the others are powerful too.

Special case: "Wheel" (A-2-3-4-5) is the lowest straight, so A can be counted as 1. Then 5 is the highest straight flush. This is important because some players mistakenly believe that A is always the highest.

3) Four of a Kind

Four cards of the same rank + a fifth card (kicker). You compare the value of four of a kind, and if it is identical (rarely, e.g. on the board), the kicker decides.

Mini-example: You have 9♣ 9♦, on the board 9♥ 9♠ A♣. It's a four-of-a-kind with an ace as a kicker, but the kicker is only important if the four-of-a-kind arrangement is common.

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4) Full (Full House)

Three + pair. First you compare the value of three, then pairs. A full house with three aces beats any full house with three kings, regardless of pair.

  • Example of comparison: AAA22 beats KKKAA.
  • Typical trap: There is a pair on the board and you "see a full house", but your opponent has a higher three of a kind.

5) Flush

Five cards of one suit, out of order. The highest card in the suit is compared, then the next ones. This means that the A-high suit beats the K-high suit, but if you both have an A-high flush, you compare the other card, etc.

In practice, the suit often wins big pots in online games because players "attach" themselves to a pair or three of a kind, ignoring the fact that the board is completing suits. If you are playing at an online casino with a promotion, make sure you understand the rules on withdrawals and limits (especially with bonuses), as we describe them in more detail in casino bonuses.

6) Straight (Straight)

Five cards in a row, any suit. What counts is the highest card in the sequence. An ace straight (10–J–Q–K–A) is the highest, and A–2–3–4–5 is the lowest.

  • Most common mistake: Considering A–K–Q–J–10 a “straight to the king.” This is an A-high straight.
  • Tip: When there are four cards in succession on the table, the game becomes sensitive to who has the closing card.

7) Three of a Kind

Three cards of the same value + two kickers. Note: in Hold'em, a three of a kind can be a "set" (pair in hand + one card on the board) or a "trip" (one card in hand + two on the board). This is the language of the players, but the strength of the hand is the same.

Ties are broken by kickers: three eights from A and K beats three eights from A and Q.

8) Two Pair

Two different pairs + kicker. You compare top pair, then bottom pair, then kicker. This is crucial because players often only look at the "sum of power" and ignore that the top pair comes first.

Let's assume: you have J-J and 4-4, your opponent has 10-10 and A-A. Your opponent wins because his highest pair (A) beats your highest pair (J), even if you have a "nice second pair".

9) One Pair

One pair + three kickers. This is the most common layout, which is why it is also the most common source of errors. Many players overestimate "top pair" without a good kicker and overpay when their opponent has a better complement.

  • Example: A pair of aces with kickers K-9-3 beats a pair of aces with Q-J-2.
  • Practical: Pay attention to whether your pair is made from a community card (then "everyone has a pair") and the kickers decide.

10) High card (High Card)

When you don't fold a pair or anything higher, you are playing a "high card". You compare the highest one, then the next ones. In practice, this hand wins small pots, but it is important because it shows that details and card hierarchy are important in poker.

See also Online casino bonus: how to choose in 2026

If you are just entering the world of games and want to check where, apart from poker, players try their luck (e.g. blackjack, roulette, live), check out the games section. And when choosing a platform, it is better to base it on facts and regulations, so it is worth looking through casino reviews instead of random opinions on the Internet.

The most common mistakes when recognizing layouts

  • Confusing a flush with a straight: A straight is "in order", a flush is "in one suit". Both give a straight flush.
  • Ignoring the kicker: A pair is not everything. The kicker decides a lot of hands.
  • Ace counting incorrectly: A can be the highest (...K-A) or the lowest (A-2-3-4-5), but not "in the middle."
  • Overestimating a hand on a wet board: When the board has 3 cards of one suit and 4 to a straight, the dangers increase.
  • In Omaha, building a hand "like in Hold'em": In Omaha, you must use exactly 2 cards your own.

Mini-checklist: how to quickly assess your hand on the table

This is a simple procedure that works in a real game when you don't want to make a mistake in 3 seconds:

  1. Check if you have a five-card hand: straight/flush/straight/full/four of a kind.
  2. If not: look for three of a kind, two pair or a pair.
  3. Compare values: what is the "highest part" of the hand (e.g. top pair in two pairs).
  4. Add kickers: if the hand is the same, the kicker decides.
  5. Assess the threats on the table: flushes and straights possible on the board.
  6. Budget and limits: you don't chase losses, you stick to the plan, especially when playing in fast tables mode.

If you play as part of a promotion, also remember that bonuses have conditions (turnover, stake limits, game restrictions). Many people learn the rules of poker and then lose "by the rules." That's why it's worth having the casino bonuses section and a general overview at hand.

Summary in practice

The most important thing: knowing the combination of cards in poker is the foundation without which the strategy will not work. If you have this hierarchy in your fingers, you make decisions much easier, avoid expensive calls and understand when the risk is justified.

To start: print the table (or bookmark it), practice 20 random combinations and learn to break ties on kickers. And then play wisely: with the limit, without chasing losses, with a cool assessment of the table. Players who combine knowledge with discipline make fewer costly mistakes.

Authoritative resources (external links)

  • UK Gambling Commission (UKGC) – information about the market and player protection
  • Malta Gaming Authority (MGA) – regulator and licensing
  • eCOGRA – testing and integrity standards
  • BeGambleAware – responsible gaming support and tools
Author: Chris Hamilton